MovieTexture {
exposedField SFBool
loop
FALSE
exposedField SFFloat speed
1.0
exposedField SFTime
startTime 0
exposedField SFTime
stopTime 0
exposedField MFString url
[]
field
SFBool repeatS
TRUE
field
SFBool repeatT
TRUE
eventOut
SFTime duration_changed
eventOut
SFBool isActive
}